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Custom Car Stickers



Custom Car Stickers transforms vehicle decals into a complete in-game creation and production experience. Players design artwork, publish reusable versions, print physical stickers, and apply them to vehicles. Installed stickers are saved separately from artwork and inventory copies.

FeatureDescription
Sticker DesignerCreate artwork with text, shapes, drawing tools, and supported images
Interactive KiosksUse a physical, in-world touchscreen workstation to manage designs and print stickers
Design LibrarySave drafts, publish versions, and return to existing artwork
Physical Sticker ItemsPrint individual, serialized stickers with item metadata and optional previews
Vehicle PlacementPosition, resize, and rotate printed stickers on supported vehicle surfaces
Persistent Vehicle DecalsRestore saved stickers after garage retrieval, respawns, and supported repair flows
Nearby Vehicle RenderingOther players can see installed stickers on nearby vehicles within configured limits
Live ViewNearby players can watch kiosk screens and vehicle placement in read-only mode
Sticker RemovalRemove an individual installed sticker with a reusable scraper
Printing EconomyCharge for publishing and printing; optionally require printable vinyl
Mechanic ServicesProvide an optional authorized workshop workflow with customer approval
Gang StickersLet gang leaders publish designs and members apply authorized gang artwork
Job TemplatesCreate police, EMS, or taxi templates with rank, identity, and optional callsign fields
Moderation PanelReview, disable, delete, or remove content and control player restrictions
Customizable KiosksPlace persistent workstations and calibrate their physical screens
  1. Visit an administrator-placed sticker printer and open the sticker library.
  2. Create a design using the editor, then save it as a draft.
  3. Publish a fixed version of the design. Publication may have a configured fee.
  4. Print one or more physical copies and receive vehicle_sticker items.
  5. Use a sticker beside an eligible parked vehicle, place it on the body, and confirm the application.
  6. Use sticker_remover to take off an individual sticker when needed.
ComponentSupported Options
FrameworkQbox, QBCore, ESX; standalone with custom adapters
Inventoryox_inventory, qb-inventory; custom inventory through the documented adapter
Targetox_target, qb-target, or built-in interaction prompt
UI HelpersOptional ox_lib; qb-menu / qb-input and progressbar alternatives
Databaseoxmysql
Vehicle OwnershipFramework ownership adapters; custom ownership adapter for nonstandard garages
NetworkingOneSync enabled
LocalizationEditable JSON translations in locales/