Retro Radar
Common problems and their solutions. If there is an error here that matches your situation, you can resolve it by applying the solution.
Tablet not opening
Section titled โTablet not openingโProblem: Nothing happens when item is used.
Solution:
-
Make sure
ensure rs_boostingis in yourserver.cfg -
Check if resource loaded successfully:
/refreshand/ensure rs_boosting -
Check F8 console for errors
If you are interested in using your own mini-games or modifying mini-games
Section titled โIf you are interested in using your own mini-games or modifying mini-gamesโYou can make this change using the shared.lua file we provided as open source.
rs.minigame = function(type, count) local resource = cfg.minigameResources[type] if type == 'lockpick' or type == 'hotwire' then if resource == 'qb' then return exports['qb-minigames']:Skillbar('medium') elseif resource == 'peuren' then return exports.peuren_minigames:StartLockpick(count, 10, 0) elseif resource == 'ox_lib' then for i=1, count do local success = lib.skillCheck('easy', {'w', 'a', 's', 'd'}) if not success then return false end Wait(100) end return true elseif resource == 'rs' then local p = promise.new() if type == 'lockpick' then exports['boosting-minigames']:StartLockpicking('hard', function(res) p:resolve(res) end) else exports['boosting-minigames']:StartWiring('hard', nil, function(res) p:resolve(res) end) end return Citizen.Await(p) end return true elseif type == 'tracker' then if resource == 'qb' then return exports['qb-minigames']:Skillbar('hard') elseif resource == 'peuren' then return exports.peuren_minigames:StartTypewriter(count, 3000) elseif resource == 'ox_lib' then for i=1, count do local success = lib.skillCheck('easy', {'w', 'a', 's', 'd'}) if not success then return false end Wait(100) end return true elseif resource == 'rs' then local p = promise.new() exports['boosting-minigames']:StartTerminal('hard', nil, function(res) p:resolve(res) end)
return Citizen.Await(p) end return true elseif type == 'doorHack' then if resource == 'qb' then return exports['qb-minigames']:Skillbar('medium') elseif resource == 'peuren' then return exports.peuren_minigames:StartLockpick(count, 10, 0) elseif resource == 'ox_lib' then for i=1, count do local success = lib.skillCheck('medium', {'w', 'a', 's', 'd'}) if not success then return false end Wait(100) end return true elseif resource == 'rs' then local p = promise.new() exports['boosting-minigames']:StartHackerTyper('normal', function(res) p:resolve(res) end)
return Citizen.Await(p) end elseif type == 'drill' then local p = promise.new() exports['boosting-minigames']:StartPlasmaDrill('hard', function(res) p:resolve(res) end)
return Citizen.Await(p) end return true
endSupport
Section titled โSupportโIf your issue is not resolved: