Retro Boosting
cfg = { debug = true, sendContractCommand = 'send_contract', -- this command will be send a random contract to selected source, usage: /<command> <source> (if you make this false, the command will be disabled) maxContractAmount = 6, -- Even if the player is in the queue, they will not be able to receive more contracts than this number. contractChance = 60, -- This chance determines whether the player will receive a contract. If this chance is successful, the next chance that must be successful will be a level determination. refreshInterval = 30, -- You can set how often a player will receive a contract here (if the player is not lucky, they may not receive a contract). contractInterval = { min = 10, max = 24 }, -- You can determine how many hours the contract will remain in effect. contractAcceptInterval = { min = 1, max = 3 }, -- After the contract is accepted, you can set the time frame for the contract to be executed. trackerRepeatInterval = { min = 50000, max = 60000 }, trackerItemCooldown = 30, -- as seconds missionExpireInterval = 2, -- You can specify here that the mission will be automatically deleted if it is not completed within a certain number of hours after it is started. trackerInterval = 30, -- You can set how often an unhacked boosting vehicle will be reported to the police here. laptopModel = 'prop_laptop_01a', boxModel = 'v_ret_ta_box', maxAuctionHours = 48, -- hours minigameResources = { lockpick = 'rs', hotwire = 'rs', tracker = 'rs', doorHack = 'rs' }, -- qb, peuren, ox_lib, rs (you can add more from shared.lua) allowedJobs = { ['police'] = true, ['sheriff'] = true }, -- these jobs will be announced with map blip about boosting vehicle until tracker is blocked vinScratchMinigame = { time = 30, -- as seconds count = 3, }, vinScratchMultipier = 2,
levels = { -- You can create as many new levels as you want (don't forget to check out the odds after making changes here). { level = 'D', xp = 0, color = '#585564', label = 'Trash', coin = 0, -- You can set both a fixed fee and a fee that is randomly determined at specific intervals. reward = { min = 2, max = 4, xp = 200 }, -- After completing the mission, you can make the reward both a fixed number and randomly determined within a certain range. jobType = 'easy', vinScratch = false, tracker = false, dispatchChance = 3, }, { level = 'C', xp = 500, color = '#1F994F', label = 'Common', coin = { min = 10, max = 15 }, -- You can set both a fixed fee and a fee that is randomly determined at specific intervals. reward = { min = 18, max = 25, xp = 400 }, -- You can set both a fixed fee and a fee that is randomly determined at specific intervals. jobType = 'easy', vinScratch = false, tracker = false, dispatchChance = 5, }, { level = 'B', xp = 1000, color = '#01A8FB', label = 'Uncommon', coin = { min = 70, max = 85 }, -- You can set both a fixed fee and a fee that is randomly determined at specific intervals. reward = { min = 86, max = 95, xp = 500 }, -- You can set both a fixed fee and a fee that is randomly determined at specific intervals. jobType = 'medium', vinScratch = false, tracker = true, dispatchChance = 15, }, { level = 'A', xp = 2000, color = '#6F27BC', label = 'Rare', coin = { min = 400, max = 600 }, -- You can set both a fixed fee and a fee that is randomly determined at specific intervals. reward = { min = 650, max = 725, xp = 1000 }, -- You can set both a fixed fee and a fee that is randomly determined at specific intervals. jobType = 'medium', vinScratch = true, tracker = true, dispatchChance = 50, }, { level = 'A+', xp = 2000, color = { '#4A0891', '#FF7F00' }, -- you can use gradient colors (just 2 colors) label = 'Ultra Rare', coin = { min = 600, max = 800 }, -- You can set both a fixed fee and a fee that is randomly determined at specific intervals. reward = { min = 900, max = 105, xp = 2000 }, -- You can set both a fixed fee and a fee that is randomly determined at specific intervals. jobType = 'hard', vinScratch = true, tracker = true, dispatchChance = 80, }, { level = 'S', xp = 10000, color = { '#FF7F00', '#FD0000' }, -- you can use gradient colors (just 2 colors) label = 'Legendary', coin = { min = 1200, max = 1600 }, -- You can set both a fixed fee and a fee that is randomly determined at specific intervals. reward = { min = 1750, max = 2000, xp = 2500 }, -- You can set both a fixed fee and a fee that is randomly determined at specific intervals. jobType = 'hard', vinScratch = true, tracker = false, dispatchChance = 100, } },
locations = { -- vehicle spawn locations ['easy'] = { { coords = vector4(-236.19, -2099.43, 26.95, 210.74) }, { coords = vector4(-338.45, -2183.53, 9.43, 91.53) }, { coords = vector4(-773.1, -2022.5, 8.2, 38.74) }, { coords = vector4(-1049.03, -1680.95, 3.8, 187.77) }, { coords = vector4(-1035.93, -1339.59, 4.8, 254.92) }, { coords = vector4(-1253.27, -1410.49, 3.62, 124.63) }, { coords = vector4(-1648.56, -907.27, 7.92, 139.51) }, { coords = vector4(-1477.66, -494.28, 32.14, 34.34) }, { coords = vector4(-905.21, -161.68, 41.21, 206.58) }, { coords = vector4(-328.16, -928.28, 30.41, 250.6) }, { coords = vector4(147.17, -1082.35, 28.52, 179.49) }, { coords = vector4(244.02, -795.27, 29.74, 248.17) }, { coords = vector4(282.95, -341.89, 44.25, 70.68) }, { coords = vector4(-94.95, 96.81, 71.71, 333.5) }, { coords = vector4(203.78, -3071.17, 5.1, 269.7) }, { coords = vector4(674.04, -2982.26, 5.37, 270.7) }, { coords = vector4(1131.07, -3125.33, 5.23, 0.07) }, { coords = vector4(245.21, -1499.94, 28.47, 43.31) }, { coords = vector4(-63.03, -1840.87, 26.01, 140.92) }, { coords = vector4(-225.12, -1691.68, 33.15, 1.2) }, { coords = vector4(154.61, -1448.6, 28.47, 321.6) }, { coords = vector4(360.91, -1115.83, 28.73, 1.12) }, { coords = vector4(373.03, -766.55, 28.62, 359.62) }, { coords = vector4(-798.01, -1277.56, 4.34, 350.55) }, { coords = vector4(-1335.23, -400.66, 35.77, 211.76) }, { coords = vector4(-969.79, -1967.34, 12.54, 316.32) }, { coords = vector4(-1773.06, -519.76, 38.13, 119.41) } }, ['medium'] = { { coords = vector4(-737.88, -1032.89, 12.34, 119.61), peds = { { model = "a_m_m_og_boss_01", coords = vector4(-758.57, -1053.67, 13.48, 287.68) }, { model = "a_m_m_og_boss_01", coords = vector4(-740.2, -1063.97, 12.24, 353.53) }, { model = "a_m_m_og_boss_01", coords = vector4(-746.27, -1063.85, 12.02, 333.78) }, }, }, { coords = vector4(518.48, -1764.53, 28.63, 18.85), peds = { { model = "a_m_m_og_boss_01", coords = vector4(527.56, -1752.2, 29.01, 157.11) }, { model = "a_m_m_og_boss_01", coords = vector4(537.3, -1757.21, 29.15, 102.06) }, { model = "a_m_m_og_boss_01", coords = vector4(514.38, -1753.1, 28.69, 187.61) }, }, }, { coords = vector4(-27.02, -567.01, 37.67, 339.46), peds = { { model = "a_m_m_og_boss_01", coords = vector4(-37.08, -563.28, 37.75, 261.11) }, { model = "a_m_m_og_boss_01", coords = vector4(-41.16, -565.51, 37.75, 284.68) }, { model = "a_m_m_og_boss_01", coords = vector4(-16.11, -562.75, 37.75, 143.51) }, }, }, { coords = vector4(-356.8, 29.91, 47.71, 80.11), peds = { { model = "a_m_m_og_boss_01", coords = vector4(-353.38, 38.24, 47.89, 126.26) }, { model = "a_m_m_og_boss_01", coords = vector4(-360.02, 39.25, 48.21, 167.44) }, { model = "a_m_m_og_boss_01", coords = vector4(-349.84, 33.17, 47.86, 84.62) }, }, }, { coords = vector4(276.0, 5.66, 79.09, 249.44), peds = { { model = "a_m_m_og_boss_01", coords = vector4(268.08, -2.38, 79.28, 292.22) }, { model = "a_m_m_og_boss_01", coords = vector4(271.26, -4.67, 78.96, 294.48) }, { model = "a_m_m_og_boss_01", coords = vector4(275.68, -7.46, 78.5, 330.53) }, }, }, { coords = vector4(646.92, 280.36, 103.09, 149.05), peds = { { model = "a_m_m_og_boss_01", coords = vector4(652.19, 276.09, 103.29, 62.39) }, { model = "a_m_m_og_boss_01", coords = vector4(653.63, 278.67, 103.29, 64.95) }, { model = "a_m_m_og_boss_01", coords = vector4(652.47, 282.72, 103.31, 131.61) }, }, }, { coords = vector4(-1641.31, -226.36, 54.82, 250.24), peds = { { model = "a_m_m_og_boss_01", coords = vector4(-1644.3, -215.84, 55.08, 234.05) }, { model = "a_m_m_og_boss_01", coords = vector4(-1644.85, -233.32, 54.89, 310.04) }, { model = "a_m_m_og_boss_01", coords = vector4(-1631.35, -230.86, 54.41, 67.34) }, }, }, { coords = vector4(-1442.24, -684.16, 26.24, 32.74), peds = { { model = "a_m_m_og_boss_01", coords = vector4(-1450.99, -677.74, 26.47, 237.85) }, { model = "a_m_m_og_boss_01", coords = vector4(-1443.11, -672.53, 26.53, 175.04) }, { model = "a_m_m_og_boss_01", coords = vector4(-1433.8, -679.25, 26.48, 109.61) }, }, }, { coords = vector4(-1126.44, -1610.82, 4.32, 304.68), peds = { { model = "a_m_m_og_boss_01", coords = vector4(-1113.82, -1604.71, 4.53, 109.76) }, { model = "a_m_m_og_boss_01", coords = vector4(-1118.14, -1598.39, 4.45, 142.75) }, { model = "a_m_m_og_boss_01", coords = vector4(-1116.5, -1610.77, 4.25, 79.47) }, }, }, { coords = vector4(298.01, -2552.33, 5.62, 23.46), peds = { { model = "a_m_m_og_boss_01", coords = vector4(295.65, -2561.81, 5.7, 349.41) }, { model = "a_m_m_og_boss_01", coords = vector4(308.47, -2556.22, 5.7, 45.32) }, { model = "a_m_m_og_boss_01", coords = vector4(305.57, -2546.42, 5.7, 125.19) }, }, }, { coords = vector4(1120.61, -2384.12, 30.91, 246.62), peds = { { model = "a_m_m_og_boss_01", coords = vector4(1122.81, -2370.5, 30.88, 188.03) }, { model = "a_m_m_og_boss_01", coords = vector4(1137.81, -2382.1, 31.94, 105.47) }, { model = "a_m_m_og_boss_01", coords = vector4(1117.0, -2371.51, 30.72, 198.2) }, }, }, { coords = vector4(-1329.49, -228.44, 42.82, 306.08), peds = { { model = "a_m_m_og_boss_01", coords = vector4(-1325.55, -232.7, 42.77, 331.24) }, { model = "a_m_m_og_boss_01", coords = vector4(-1320.61, -229.22, 42.79, 52.96) }, { model = "a_m_m_og_boss_01", coords = vector4(-1326.26, -219.52, 43.17, 154.17) }, }, }, { coords = vector4(-959.34, -1553.38, 4.95, 19.63), peds = { { model = "a_m_m_og_boss_01", coords = vector4(-969.16, -1550.78, 5.09, 263.63) }, { model = "a_m_m_og_boss_01", coords = vector4(-968.61, -1558.38, 5.04, 301.05) }, { model = "a_m_m_og_boss_01", coords = vector4(-952.25, -1550.03, 5.18, 72.67) }, }, }, { coords = vector4(-2981.6, 610.91, 20.01, 132.3), peds = { { model = "a_m_m_og_boss_01", coords = vector4(-2980.69, 602.18, 19.83, 89.55) }, { model = "a_m_m_og_boss_01", coords = vector4(-2985.07, 613.92, 20.06, 168.01) }, { model = "a_m_m_og_boss_01", coords = vector4(-2978.18, 608.81, 20.24, 110.97) }, }, }, { coords = vector4(-1822.15, 808.8, 138.81, 310.47), peds = { { model = "a_m_m_og_boss_01", coords = vector4(-1819.22, 806.71, 138.69, 312.75) }, { model = "a_m_m_og_boss_01", coords = vector4(-1813.05, 807.08, 138.52, 38.9) }, { model = "a_m_m_og_boss_01", coords = vector4(-1822.91, 813.75, 139.09, 192.27) }, }, }, { coords = vector4(-105.2, 2795.98, 53.24, 279.98), peds = { { model = "a_m_m_og_boss_01", coords = vector4(-103.63, 2801.68, 53.14, 275.47) }, { model = "a_m_m_og_boss_01", coords = vector4(-101.48, 2791.3, 53.18, 320.88) }, { model = "a_m_m_og_boss_01", coords = vector4(-111.01, 2803.37, 53.11, 243.17) }, }, }, { coords = vector4(866.88, 2859.33, 57.24, 256.06), peds = { { model = "a_m_m_og_boss_01", coords = vector4(878.27, 2865.62, 56.72, 126.63) }, { model = "a_m_m_og_boss_01", coords = vector4(869.33, 2871.97, 56.93, 171.52) }, { model = "a_m_m_og_boss_01", coords = vector4(870.82, 2850.26, 57.05, 203.62) }, }, }, { coords = vector4(2525.14, 4196.85, 39.87, 329.31), peds = { { model = "a_m_m_og_boss_01", coords = vector4(2521.49, 4206.65, 39.95, 203.72) }, { model = "a_m_m_og_boss_01", coords = vector4(2530.41, 4209.22, 40.07, 158.18) }, { model = "a_m_m_og_boss_01", coords = vector4(2513.37, 4193.39, 39.93, 268.03) }, }, }, { coords = vector4(-214.76, 6195.82, 31.41, 134.38), peds = { { model = "a_m_m_og_boss_01", coords = vector4(-221.15, 6183.96, 31.49, 345.26) }, { model = "a_m_m_og_boss_01", coords = vector4(-229.28, 6192.23, 31.49, 262.99) }, { model = "a_m_m_og_boss_01", coords = vector4(-218.78, 6205.72, 31.49, 201.68) }, }, }, { coords = vector4(286.63, 6790.24, 15.62, 258.38), peds = { { model = "a_m_m_og_boss_01", coords = vector4(296.24, 6794.05, 15.52, 172.17) }, { model = "a_m_m_og_boss_01", coords = vector4(283.9, 6780.32, 15.7, 258.69) }, { model = "a_m_m_og_boss_01", coords = vector4(284.19, 6800.44, 15.7, 221.79) }, }, }, { coords = vector4(1866.92, 6408.53, 46.47, 108.12), peds = { { model = "a_m_m_og_boss_01", coords = vector4(1874.31, 6403.42, 46.46, 51.53) }, { model = "a_m_m_og_boss_01", coords = vector4(1877.99, 6412.72, 46.99, 115.82) }, { model = "a_m_m_og_boss_01", coords = vector4(1864.66, 6414.48, 46.68, 179.38) }, }, }, { coords = vector4(1967.39, 5162.97, 47.41, 101.83), peds = { { model = "a_m_m_og_boss_01", coords = vector4(1962.58, 5169.63, 47.71, 167.66) }, { model = "a_m_m_og_boss_01", coords = vector4(1967.4, 5169.47, 47.64, 124.82) }, { model = "a_m_m_og_boss_01", coords = vector4(1973.77, 5166.49, 47.64, 115.99) }, }, }, { coords = vector4(384.6, 3590.97, 33.22, 330.94), peds = { { model = "a_m_m_og_boss_01", coords = vector4(376.28, 3591.65, 33.29, 293.35) }, { model = "a_m_m_og_boss_01", coords = vector4(394.2, 3591.15, 33.29, 300.99) }, { model = "a_m_m_og_boss_01", coords = vector4(388.77, 3586.11, 33.29, 355.87) }, }, }, { coords = vector4(2678.05, 3530.76, 52.18, 102.95), peds = { { model = "a_m_m_og_boss_01", coords = vector4(2677.96, 3523.53, 52.63, 87.78) }, { model = "a_m_m_og_boss_01", coords = vector4(2678.58, 3540.69, 51.74, 137.05) }, { model = "a_m_m_og_boss_01", coords = vector4(2668.91, 3524.39, 52.53, 94.43) }, }, }, { coords = vector4(2523.5, 2609.62, 37.87, 291.01), peds = { { model = "a_m_m_og_boss_01", coords = vector4(2527.64, 2605.5, 37.94, 312.26) }, { model = "a_m_m_og_boss_01", coords = vector4(2535.85, 2603.59, 37.94, 26.21) }, { model = "a_m_m_og_boss_01", coords = vector4(2529.12, 2616.29, 37.94, 278.76) }, }
} },
['hard'] = { containers = { { coords = vector4(1017.69, -3133.62, 5.9, 0.03), peds = { { model = "a_m_m_og_boss_01", coords = vector4(992.31, -3103.83, 5.9, 223.44) }, { model = "a_m_m_og_boss_01", coords = vector4(1006.34, -3103.25, 5.9, 189.78) }, { model = "a_m_m_og_boss_01", coords = vector4(1006.34, -3103.25, 5.9, 189.78) }, { model = "a_m_m_og_boss_01", coords = vector4(1038.06, -3107.95, 5.9, 129.92) }, }, outsidePeds = { { model = "a_m_m_og_boss_01", coords = vector4(992.31, -3103.83, 5.9, 223.44) }, { model = "a_m_m_og_boss_01", coords = vector4(1006.34, -3103.25, 5.9, 189.78) }, { model = "a_m_m_og_boss_01", coords = vector4(1006.34, -3103.25, 5.9, 189.78) }, { model = "a_m_m_og_boss_01", coords = vector4(1038.06, -3107.95, 5.9, 129.92) }, } } }, defaults = { { coords = vector4(-76.9681, 345.4891, 112.4451, 337.0311), door = { id = 'garage_door_01', coords = vector3(-64.04, 353.74, 115.01), model = 'prop_ss1_14_garage_door' }, -- id should be unique peds = { { model = "a_m_m_og_boss_01", coords = vector4(-80.14, 364.23, 112.46, 224.61) }, { model = "a_m_m_og_boss_01", coords = vector4(-89.36, 362.21, 112.46, 249.51) }, { model = "a_m_m_og_boss_01", coords = vector4(-87.69, 351.82, 112.44, 253.59) }, { model = "a_m_m_og_boss_01", coords = vector4(-84.08, 347.08, 112.44, 288.93) }, }, outsidePeds = { { model = "a_m_m_og_boss_01", coords = vector4(-62.0, 323.15, 110.3, 352.58) }, { model = "a_m_m_og_boss_01", coords = vector4(-67.63, 325.17, 110.23, 324.32) }, { model = "a_m_m_og_boss_01", coords = vector4(-71.48, 317.24, 109.07, 334.96) }, { model = "a_m_m_og_boss_01", coords = vector4(-68.02, 314.77, 108.91, 333.88) }, } } } } },
dropOffs = { default = { vector4(523.54, -2110.85, 4.99, 168.43), vector4(42.8, 6456.01, 30.43, 226.74), vector4(2341.06, 3055.46, 47.15, 214.88), vector4(2905.05, 4417.47, 47.62, 291.22), vector4(1312.52, -733.64, 64.14, 336.77), vector4(1044.09, -2171.66, 30.48, 258.22), vector4(1271.22, -2577.04, 42.92, 202.64), vector4(2513.25, -692.59, 58.43, 183.88), vector4(-1671.77, 416.23, 87.99, 198.62), vector4(-1585.77, 5159.49, 18.57, 274.37), }, vinScratch = { vector4(733.07, -1065.3, 22.02, 117.8) } },
peds = { 'a_m_m_og_boss_01', 'a_m_m_salton_03', 'a_m_m_soucent_03', 'a_m_m_skidrow_01', 'a_m_o_soucent_01' },
minigames = { ['easy'] = { door = 4, -- vehicle door lockpick minigame hotwire = 4, -- vehicle hotwire minigame tracker = { min = 2, max = 5 }, -- vehicle tracker minigame }, ['medium'] = { door = 4, -- vehicle door lockpick minigame hotwire = 4, -- vehicle hotwire minigame tracker = { min = 1, max = 1 }, -- vehicle tracker minigame npcs = { B = { weapon = "weapon_bat" }, A = { weapon = "weapon_smg" }, } }, ['hard'] = { door = 4, hotwire = 4, tracker = { min = 1, max = 1 }, -- vehicle tracker minigame doorHack = 1, npcs = { ["A+"] = { weapon = "weapon_assaultrifle" }, S = { weapon = "weapon_assaultrifle" }, }, outsideNpcs = { ["A+"] = { weapon = "weapon_assaultrifle" }, S = {weapon = "weapon_assaultrifle" }, } } },
chances = { -- make sure that the sum of all chances is 100! ['D'] = { D = 85, C = 15, B = 0, A = 0, ['A+'] = 0, S = 0, }, ['C'] = { D = 25, C = 75, B = 0, A = 0, ['A+'] = 0, S = 0, }, ['B'] = { D = 10, C = 25, B = 60, A = 5, ['A+'] = 0, S = 0, }, ['A'] = { D = 5, C = 10, B = 25, A = 55, ['A+'] = 5, S = 0, }, ['A+'] = { D = 0, C = 5, B = 15, A = 30, ['A+'] = 45, S = 5, }, ['S'] = { D = 0, C = 0, B = 5, A = 15, ['A+'] = 20, S = 60, } },
vehicles = { ['D'] = { { model = 'fagaloa', label = 'Fagaloa', class = 'Sports Classic' }, { model = 'manana', label = 'Manana', class = 'Muscle' }, }, ['C'] = { { model = 'zion3', label = 'Zion', class = 'Sports Classic' }, { model = 'michelli', label = 'Michelli', class = 'Sports Classic' } }, ['B'] = { { model = 'tailgater', label = 'Tailgater', class = 'Sedan' }, { model = 'zion', label = 'Zion', class = 'Coupe' } }, ['A'] = { { model = 'panthere', label = 'Panthere', class = 'Sports' }, { model = 'tenf', label = 'Ten F', class = 'Sports' } }, ['A+'] = { { model = 'stingertt', label = 'Stingertt', class = 'Sports' }, { model = 'coquette4', label = 'Coquette', class = 'Sports' } }, ['S'] = { { model = 'turismo3', label = 'Turismo', class = 'Super Sport' }, { model = 'virtue', label = 'Virtue', class = 'Super Sport' } } },
imageExtension = 'webp', store = { -- you can add the item images to web/dist/items { id = 'lockpick', label = 'Lockpick', coin = 100, description = 'A small tool used to open simple locks.' }, { id = 'advancedlockpick', label = 'Advanced Lockpick', coin = 300, description = 'A special lockpick for complex locks.' }, { id = 'advancedlockpick2', label = 'Pressurized Lockpick', coin = 500, description = 'A special lockpick for strong locks.' }, { id = 'atmcardreader', label = 'ATM Card Reader', coin = 700, description = 'Reads magnetic cards that are passed through it.' }, { id = 'draftline', label = 'Draftline', coin = 5000, description = 'More than just creating routes.' }, { id = 'harness', label = 'Harness', coin = 500, description = 'Perfect for those who do not get along with standard belts.' }, { id = 'rs_trackerblocker', label = 'Tracker Blocker', coin = 100, description = "You'll need to get rid of the police." }, { id = 'rs_doorhacker', label = 'Door Hacker', coin = 500, description = "You may need this in the future..." }, { id = 'drill', label = 'Drill', coin = 500, description = "The only option to break something..." }, },
deliveryPoints = { { coords = vector4(1280.15, -3343.57, 5.9, 357.73), vehicleSpawn = vector4(1276.6, -3321.76, 5.9, 185.59), vehicleModel = 'burrito3' }, { coords = vector4(1203.5, -2911.06, 5.89, 84.79), vehicleSpawn = vector4(1178.17, -2911.42, 5.9, 265.15), vehicleModel = 'burrito3' }, { coords = vector4(53.54, -2530.73, 6.01, 333.77), vehicleSpawn = vector4(77.19, -2517.56, 6.01, 103.34), vehicleModel = 'burrito3' }, { coords = vector4(604.51, 2788.62, 42.19, 4.65), vehicleSpawn = vector4(600.77, 2811.91, 41.96, 194.47), vehicleModel = 'burrito3' }, { coords = vector4(-366.86, 6061.44, 31.5, 324.9), vehicleSpawn = vector4(-350.73, 6080.51, 31.41, 136.31), vehicleModel = 'burrito3' } },
blips = { delivery = { sprite = 268, color = 1, scale = 0.6 }, dropOff = { sprite = 268, color = 1, scale = 0.6 }, tracker = { sprite = 810, color = 1, scale = 1.0 }, },
defaultSettings = { xp = 0, level = 'D', coin = 0, settings = { bgImageState = true, bgImage = './background.png', bgColor = '#D9D9D9D9', } },
}locale = 'en',locales = { ['en'] = { minUsernameLength = 'You cannot make your username less than 3 characters long', usernameAlreadyTaken = 'This username already taken', contractDoesntExists = 'Contract doesnt exists anymore', notEnoughCoin = 'You dont have enough coin', leaveGroup = 'Leave Group', contractStarted = 'Contract Started', findCar = 'Find the car', stealCar = 'Steal the car', hackTracker = 'Hack the tracker', escapeAndDeliver = 'Escape & deliver the vehicle', cancelContract = 'Cancel', talkWithNpc = '[E] Talk', dropOff = 'Deliver Point', exit = 'Exit', forceCancelled = 'Your task has been canceled because you were unable to deliver the vehicle within two hours of starting the task.', contractCancelled = 'Contract is cancelled', vinScratchCar = "Scratch the vehicle's VIN", laptop = 'Laptop', submit = 'Submit', cantChangeUsername = 'You cannot change your username because it has been less than 30 days since your last username change.', saved = 'Settings successfully saved', missionCompleted = 'The mission was successfully completed', successBid = "You have successfully submitted a new bid", youHaveInvite = 'YOU HAVE AN INVITE FROM %s', youCantSendSelfInvite = 'You cant send invite to yourself', inviteSent = 'Invite sent successfully', playerNotFounded = 'The player not founded', coinTransfer = 'Coin transferred successfully', youGotCoinTransfer = 'You got %s coin from %s', youCantSendToYSF = 'You cant send to yourself', contractTransfer = 'Contract transferred successfully', itemBuy = 'The purchase was successfully completed. You will be notified once the shipment is complete', youGotContractTransfer = 'You got %s level contract from %s', takeOrder = '[E] Take your delivery', delivery = 'Delivery', itemsDelivered = 'The package has arrived at the desired location. Go to the location indicated on the map and complete the purchase', boostVehicle = 'Boosting Vehicle - %s', thisAuctionAlreadyExpired = 'This auction already expired', contractDeclined = 'The contract declined successfully', collecting = 'Collecting - %s', dialogs = { correct = { txt = "I hope you didn't bring the police with you. I'm glad you brought the right car. If you're ready, we can complete the delivery.", buttons = { ["1"] = { btn = '1', keyLabel = '1', label = "Yes, I'm ready" }, ["2"] = { btn = '2', keyLabel = '2', label = "No, I'm not ready right now." } } }, vinScratch = { txt = "I hope you didn't bring the police with you. I'm glad you brought the right car. The first thing I need to ask is, do you want to keep this car in your garage or list it on auction? You should know that if no one buys the car you list on auction, you won't receive any reward!", buttons = { ["1"] = { btn = '1', keyLabel = '1', label = "I'll keep in my garage" }, ["2"] = { btn = '2', keyLabel = '2', label = "I'll list on auction" }, ["3"] = { btn = '3', keyLabel = '3', label = "I have to think about this" } } }, listOnAuction = { input = true, txt = "I hope you didn't bring the police with you. I'm glad you brought the right car. The first thing I need to ask is, do you want to keep this car in your garage or list it on auction? You should know that if no one buys the car you list on auction, you won't receive any reward!", buttons = { ["minBid"] = { input = true, keyLabel = 'Minimum Bid', }, ["Escape"] = { btn = 'Escape', keyLabel = 'ESC', label = "I have to think about this" } } }, wrongCar = "This isn't the car I asked you for. Make sure you bring it close enough for me to see it!", }, colors = {} }, ['tr'] = { minUsernameLength = 'Kullanıcı adınız 3 karakterden kısa olamaz', usernameAlreadyTaken = 'Bu kullanıcı adı zaten alınmış', contractDoesntExists = 'Sözleşme artık mevcut değil', notEnoughCoin = 'Yeterli coininiz yok', leaveGroup = 'Gruptan Ayrıl', contractStarted = 'Sözleşme Başladı', findCar = 'Aracı bul', stealCar = 'Aracı çal', hackTracker = 'Takip cihazını hackle', escapeAndDeliver = 'Kaç ve aracı teslim et', cancelContract = 'İptal', talkWithNpc = '[E] Konuş', dropOff = 'Teslim Noktası', exit = 'Çıkış', forceCancelled = 'Göreve başladıktan sonraki iki saat içinde aracı teslim edemediğiniz için görev iptal edildi.', contractCancelled = 'Sözleşme iptal edildi', vinScratchCar = "Aracın VIN numarasını kazı", laptop = 'Laptop', submit = 'Gönder', cantChangeUsername = 'Son kullanıcı adı değişikliğinizden itibaren 30 gün geçmeden değiştiremezsiniz.', saved = 'Ayarlar başarıyla kaydedildi', missionCompleted = 'Görev başarıyla tamamlandı', successBid = 'Teklif başarıyla gönderildi', youHaveInvite = '%s TARAFINDAN DAVET EDİLDİNİZ', youCantSendSelfInvite = 'Kendinize davet gönderemezsiniz', inviteSent = 'Davet başarıyla gönderildi', playerNotFounded = 'Oyuncu bulunamadı', coinTransfer = 'Coin başarıyla transfer edildi', youGotCoinTransfer = '%s adlı oyuncudan %s coin aldınız', youCantSendToYSF = 'Kendinize gönderemezsiniz', contractTransfer = 'Sözleşme başarıyla transfer edildi', itemBuy = 'Satın alma başarıyla tamamlandı. Gönderi hazır olduğunda bilgilendirileceksiniz', youGotContractTransfer = '%s adlı oyuncudan %s seviye sözleşme aldınız', takeOrder = '[E] Teslimatı al', delivery = 'Teslimat', itemsDelivered = 'Paket hedef noktaya ulaştı. Haritada işaretlenen yere gidin ve satın alma işlemini tamamlayın', boostVehicle = 'Araç Boostlanıyor - %s', thisAuctionAlreadyExpired = 'Bu açık artırmanın süresi dolmuş', contractDeclined = 'Sözleşme başarıyla reddedildi', collecting = 'Toplanıyor - %s',
dialogs = { correct = { txt = 'Polisi peşine takmadığını umuyorum. Doğru aracı getirdiğine sevindim. Hazırsan teslimatı tamamlayabiliriz.', buttons = { ["1"] = { btn = '1', keyLabel = '1', label = 'Evet, hazırım' }, ["2"] = { btn = '2', keyLabel = '2', label = 'Hayır, şu an hazır değilim' } } }, vinScratch = { txt = 'Polisi getirmediğini umuyorum. Doğru aracı getirmişsin. Aracı garajında mı tutmak istiyorsun yoksa açık artırmaya mı koyacaksın? Satılmazsa ödül alamazsın!', buttons = { ["1"] = { btn = '1', keyLabel = '1', label = 'Garajımda tutacağım' }, ["2"] = { btn = '2', keyLabel = '2', label = 'Açık artırmaya koyacağım' }, ["3"] = { btn = '3', keyLabel = '3', label = 'Biraz düşüneyim' } } }, listOnAuction = { input = true, txt = 'Açık artırma için minimum teklifi gir.', buttons = { ["minBid"] = { input = true, keyLabel = 'Minimum Teklif' }, ["Escape"] = { btn = 'Escape', keyLabel = 'ESC', label = 'İptal' } } }, wrongCar = 'Bu istediğim araç değil. Doğru aracı daha yakına getir!' } }, ['de'] = { minUsernameLength = 'Dein Benutzername muss mindestens 3 Zeichen lang sein', usernameAlreadyTaken = 'Dieser Benutzername ist bereits vergeben', contractDoesntExists = 'Der Vertrag existiert nicht mehr', notEnoughCoin = 'Du hast nicht genug Coins', leaveGroup = 'Gruppe verlassen', contractStarted = 'Vertrag gestartet', findCar = 'Finde das Fahrzeug', stealCar = 'Fahrzeug stehlen', hackTracker = 'Tracker hacken', escapeAndDeliver = 'Fliehen und Fahrzeug abliefern', cancelContract = 'Abbrechen', talkWithNpc = '[E] Sprechen', dropOff = 'Ablieferpunkt', exit = 'Beenden', forceCancelled = 'Deine Aufgabe wurde abgebrochen, da du das Fahrzeug nicht innerhalb von zwei Stunden geliefert hast.', contractCancelled = 'Vertrag abgebrochen', vinScratchCar = 'Fahrzeug-VIN entfernen', laptop = 'Laptop', submit = 'Absenden', cantChangeUsername = 'Du kannst deinen Benutzernamen erst nach 30 Tagen wieder ändern.', saved = 'Einstellungen erfolgreich gespeichert', missionCompleted = 'Mission erfolgreich abgeschlossen', successBid = 'Gebot erfolgreich abgegeben', youHaveInvite = 'DU HAST EINE EINLADUNG VON %s', youCantSendSelfInvite = 'Du kannst dich nicht selbst einladen', inviteSent = 'Einladung gesendet', playerNotFounded = 'Spieler nicht gefunden', coinTransfer = 'Coins erfolgreich übertragen', youGotCoinTransfer = 'Du hast %s Coins von %s erhalten', youCantSendToYSF = 'Du kannst dir selbst nichts senden', contractTransfer = 'Vertrag erfolgreich übertragen', itemBuy = 'Kauf erfolgreich abgeschlossen. Du wirst benachrichtigt, sobald die Lieferung bereit ist', youGotContractTransfer = 'Du hast einen Vertrag der Stufe %s von %s erhalten', takeOrder = '[E] Lieferung abholen', delivery = 'Lieferung', itemsDelivered = 'Das Paket ist angekommen. Gehe zum markierten Ort und schließe den Kauf ab', boostVehicle = 'Fahrzeug Boost - %s', thisAuctionAlreadyExpired = 'Diese Auktion ist bereits abgelaufen', contractDeclined = 'Vertrag erfolgreich abgelehnt', collecting = 'Sammeln - %s',
dialogs = { correct = { txt = 'Ich hoffe, du hast die Polizei nicht mitgebracht. Gut, dass du das richtige Fahrzeug hast. Wenn du bereit bist, können wir die Lieferung abschließen.', buttons = { ["1"] = { btn = '1', keyLabel = '1', label = 'Ja, ich bin bereit' }, ["2"] = { btn = '2', keyLabel = '2', label = 'Nein, noch nicht' } } }, vinScratch = { txt = 'Ich hoffe, du hast keine Polizei mitgebracht. Willst du das Fahrzeug behalten oder versteigern? Wird es nicht verkauft, bekommst du kein Geld!', buttons = { ["1"] = { btn = '1', keyLabel = '1', label = 'In der Garage behalten' }, ["2"] = { btn = '2', keyLabel = '2', label = 'Zur Auktion stellen' }, ["3"] = { btn = '3', keyLabel = '3', label = 'Ich muss nachdenken' } } }, listOnAuction = { input = true, txt = 'Gib das Mindestgebot ein.', buttons = { ["minBid"] = { input = true, keyLabel = 'Mindestgebot' }, ["Escape"] = { btn = 'Escape', keyLabel = 'ESC', label = 'Abbrechen' } } }, wrongCar = 'Das ist nicht das Fahrzeug, das ich wollte. Bring das richtige näher!' } }, ['fr'] = { minUsernameLength = "Votre nom d'utilisateur doit contenir au moins 3 caractères", usernameAlreadyTaken = "Ce nom d'utilisateur est déjà utilisé", contractDoesntExists = "Le contrat n'existe plus", notEnoughCoin = "Vous n'avez pas assez de pièces", leaveGroup = 'Quitter le groupe', contractStarted = 'Contrat démarré', findCar = 'Trouver le véhicule', stealCar = 'Voler le véhicule', hackTracker = 'Piratage du traceur', escapeAndDeliver = 'Fuir et livrer le véhicule', cancelContract = 'Annuler', talkWithNpc = '[E] Parler', dropOff = 'Point de livraison', exit = 'Quitter', forceCancelled = "Votre mission a été annulée car vous n'avez pas livré le véhicule dans les deux heures.", contractCancelled = 'Contrat annulé', vinScratchCar = 'Effacer le VIN du véhicule', laptop = 'Ordinateur portable', submit = 'Valider', cantChangeUsername = "Vous devez attendre 30 jours avant de changer à nouveau votre nom d'utilisateur.", saved = 'Paramètres enregistrés avec succès', missionCompleted = 'Mission terminée avec succès', successBid = 'Enchère envoyée avec succès', youHaveInvite = 'VOUS AVEZ UNE INVITATION DE %s', youCantSendSelfInvite = 'Vous ne pouvez pas vous inviter vous-même', inviteSent = 'Invitation envoyée avec succès', playerNotFounded = 'Joueur introuvable', coinTransfer = 'Transfert de pièces réussi', youGotCoinTransfer = 'Vous avez reçu %s pièces de %s', youCantSendToYSF = 'Vous ne pouvez pas vous envoyer des pièces', contractTransfer = 'Contrat transféré avec succès', itemBuy = "Achat effectué avec succès. Vous serez informé lorsque l'envoi sera prêt", youGotContractTransfer = 'Vous avez reçu un contrat niveau %s de %s', takeOrder = '[E] Récupérer la livraison', delivery = 'Livraison', itemsDelivered = "Le colis est arrivé. Rendez-vous à l'emplacement indiqué et terminez l'achat", boostVehicle = 'Boost du véhicule - %s', thisAuctionAlreadyExpired = "Cette enchère est déjà expirée", contractDeclined = 'Contrat refusé avec succès', collecting = 'Collecte - %s',
dialogs = { correct = { txt = "J'espère que tu n'as pas amené la police. Content que tu aies le bon véhicule. Si tu es prêt, nous pouvons finaliser la livraison.", buttons = { ["1"] = { btn = '1', keyLabel = '1', label = 'Oui, je suis prêt' }, ["2"] = { btn = '2', keyLabel = '2', label = 'Non, pas encore' } } }, vinScratch = { txt = "J'espère que tu n'as pas amené la police. Veux-tu garder ce véhicule ou le mettre aux enchères ? S'il ne se vend pas, tu ne gagneras rien !", buttons = { ["1"] = { btn = '1', keyLabel = '1', label = 'Le garder dans mon garage' }, ["2"] = { btn = '2', keyLabel = '2', label = 'Le mettre aux enchères' }, ["3"] = { btn = '3', keyLabel = '3', label = "Je dois réfléchir" } } }, listOnAuction = { input = true, txt = "Définissez l'enchère minimale.", buttons = { ["minBid"] = { input = true, keyLabel = 'Enchère minimale' }, ["Escape"] = { btn = 'Escape', keyLabel = 'ESC', label = 'Annuler' } } }, wrongCar = "Ce n'est pas le véhicule demandé. Approche le bon véhicule !" } }, ['es'] = { minUsernameLength = 'Tu nombre de usuario debe tener al menos 3 caracteres', usernameAlreadyTaken = 'Este nombre de usuario ya está en uso', contractDoesntExists = 'El contrato ya no existe', notEnoughCoin = 'No tienes suficientes monedas', leaveGroup = 'Salir del grupo', contractStarted = 'Contrato iniciado', findCar = 'Encuentra el vehículo', stealCar = 'Roba el vehículo', hackTracker = 'Hackear el rastreador', escapeAndDeliver = 'Escapa y entrega el vehículo', cancelContract = 'Cancelar', talkWithNpc = '[E] Hablar', dropOff = 'Punto de entrega', exit = 'Salir', forceCancelled = 'La misión fue cancelada porque no entregaste el vehículo en dos horas.', contractCancelled = 'Contrato cancelado', vinScratchCar = 'Eliminar VIN del vehículo', laptop = 'Portátil', submit = 'Enviar', cantChangeUsername = 'Debes esperar 30 días antes de cambiar tu nombre de usuario nuevamente.', saved = 'Configuración guardada correctamente', missionCompleted = 'La misión se completó con éxito', successBid = 'Oferta enviada con éxito', youHaveInvite = 'TIENES UNA INVITACIÓN DE %s', youCantSendSelfInvite = 'No puedes enviarte una invitación a ti mismo', inviteSent = 'Invitación enviada', playerNotFounded = 'Jugador no encontrado', coinTransfer = 'Monedas transferidas correctamente', youGotCoinTransfer = 'Recibiste %s monedas de %s', youCantSendToYSF = 'No puedes enviarte monedas a ti mismo', contractTransfer = 'Contrato transferido correctamente', itemBuy = 'Compra completada. Serás notificado cuando el envío esté listo', youGotContractTransfer = 'Recibiste un contrato de nivel %s de %s', takeOrder = '[E] Recoger la entrega', delivery = 'Entrega', itemsDelivered = 'El paquete llegó. Ve al punto marcado y completa la compra', boostVehicle = 'Boost del vehículo - %s', thisAuctionAlreadyExpired = 'Esta subasta ya ha expirado', contractDeclined = 'Contrato rechazado correctamente', collecting = 'Recolectando - %s',
dialogs = { correct = { txt = 'Espero que no hayas traído a la policía. Me alegra que trajeras el vehículo correcto. Si estás listo, podemos completar la entrega.', buttons = { ["1"] = { btn = '1', keyLabel = '1', label = 'Sí, estoy listo' }, ["2"] = { btn = '2', keyLabel = '2', label = 'No, todavía no' } } }, vinScratch = { txt = 'Espero que no hayas traído a la policía. ¿Quieres quedarte el vehículo o ponerlo en subasta? ¡Si no se vende, no recibirás recompensa!', buttons = { ["1"] = { btn = '1', keyLabel = '1', label = 'Quedármelo en el garaje' }, ["2"] = { btn = '2', keyLabel = '2', label = 'Ponerlo en subasta' }, ["3"] = { btn = '3', keyLabel = '3', label = 'Necesito pensarlo' } } }, listOnAuction = { input = true, txt = 'Introduce la puja mínima.', buttons = { ["minBid"] = { input = true, keyLabel = 'Puja mínima' }, ["Escape"] = { btn = 'Escape', keyLabel = 'ESC', label = 'Cancelar' } } }, wrongCar = 'Este no es el vehículo que pedí. ¡Trae el correcto más cerca!' } }, ['ru'] = { minUsernameLength = 'Имя пользователя должно содержать не менее 3 символов', usernameAlreadyTaken = 'Это имя пользователя уже занято', contractDoesntExists = 'Контракт больше не существует', notEnoughCoin = 'У вас недостаточно монет', leaveGroup = 'Покинуть группу', contractStarted = 'Контракт начат', findCar = 'Найдите автомобиль', stealCar = 'Украдите автомобиль', hackTracker = 'Взломать трекер', escapeAndDeliver = 'Сбегите и доставьте автомобиль', cancelContract = 'Отменить', talkWithNpc = '[E] Говорить', dropOff = 'Точка доставки', exit = 'Выход', forceCancelled = 'Задание было отменено, так как вы не доставили автомобиль в течение двух часов.', contractCancelled = 'Контракт отменен', vinScratchCar = 'Стереть VIN автомобиля', laptop = 'Ноутбук', submit = 'Отправить', cantChangeUsername = 'Вы не можете изменить имя пользователя, так как прошло менее 30 дней.', saved = 'Настройки успешно сохранены', missionCompleted = 'Миссия успешно завершена', successBid = 'Ставка успешно отправлена', youHaveInvite = 'У ВАС ЕСТЬ ПРИГЛАШЕНИЕ ОТ %s', youCantSendSelfInvite = 'Вы не можете отправить приглашение самому себе', inviteSent = 'Приглашение отправлено', playerNotFounded = 'Игрок не найден', coinTransfer = 'Монеты успешно переведены', youGotCoinTransfer = 'Вы получили %s монет от %s', youCantSendToYSF = 'Вы не можете отправить себе', contractTransfer = 'Контракт успешно передан', itemBuy = 'Покупка успешно завершена. Вы получите уведомление, когда доставка будет готова', youGotContractTransfer = 'Вы получили контракт уровня %s от %s', takeOrder = '[E] Забрать доставку', delivery = 'Доставка', itemsDelivered = 'Посылка прибыла. Перейдите к отмеченному месту и завершите покупку', boostVehicle = 'Буст автомобиля - %s', thisAuctionAlreadyExpired = 'Этот аукцион уже истек', contractDeclined = 'Контракт успешно отклонен', collecting = 'Сбор - %s',
dialogs = { correct = { txt = 'Надеюсь, ты не привел с собой полицию. Рад, что ты привез нужную машину. Если готов, можем завершить доставку.', buttons = { ["1"] = { btn = '1', keyLabel = '1', label = 'Да, я готов' }, ["2"] = { btn = '2', keyLabel = '2', label = 'Нет, пока не готов' } } }, vinScratch = { txt = 'Надеюсь, ты не привел полицию. Хочешь оставить машину или выставить ее на аукцион? Если ее не купят, ты не получишь награду!', buttons = { ["1"] = { btn = '1', keyLabel = '1', label = 'Оставить в гараже' }, ["2"] = { btn = '2', keyLabel = '2', label = 'Выставить на аукцион' }, ["3"] = { btn = '3', keyLabel = '3', label = 'Мне нужно подумать' } } }, listOnAuction = { input = true, txt = 'Введите минимальную ставку.', buttons = { ["minBid"] = { input = true, keyLabel = 'Минимальная ставка' }, ["Escape"] = { btn = 'Escape', keyLabel = 'ESC', label = 'Отмена' } } }, wrongCar = 'Это не та машина, которую я просил. Подгони нужную поближе!' } }
}
cfg.locales[cfg.locale].colors = {[-1] = 'Unknown',[0] = 'Metallic Black',[1] = 'Metallic Graphite Black',[2] = 'Metallic Black Steel',[3] = 'Dark Silver',[4] = 'Metallic Silver',[5] = 'Metallic Blue Silver',[6] = 'Metallic Steel Gray',[7] = 'Metallic Silver',[8] = 'Metallic Silver',[9] = 'Metallic Midnight Silver',[10] = 'Metal',[11] = 'Metallic Gray',[12] = 'Matte Black',[13] = 'Matte Gray',[14] = 'Matte Light Gray',[15] = 'Black',[16] = 'Black',[17] = 'Dark Silver',[18] = 'Silver',[19] = 'Gun Metal',[20] = 'Silver',[21] = 'Black',[22] = 'Graphite',[23] = 'Silver Gray',[24] = 'Silver',[25] = 'Silver Blue',[26] = 'Silver',[27] = 'Metallic Red',[28] = 'Metallic Torino Red',[29] = 'Metallic Formula Red',[30] = 'Metallic Blaze Red',[31] = 'Metallic Graceful Red',[32] = 'Metallic Garnet Red',[33] = 'Metallic Desert Red',[34] = 'Metallic Cabernet Red',[35] = 'Metallic Candy Red',[36] = 'Metallic Sunrise Orange',[37] = 'Metallic Classic Gold',[38] = 'Metallic Orange',[39] = 'Matte Red',[40] = 'Matte Dark Red',[41] = 'Matte Orange',[42] = 'Matte Yellow',[43] = 'Red',[44] = 'Bright Red',[45] = 'Garnet Red',[46] = 'Red',[47] = 'Golden Red',[48] = 'Dark Red',[49] = 'Metallic Dark Green',[50] = 'Metallic Racing Green',[51] = 'Metallic Sea Green',[52] = 'Metallic Olive Green',[53] = 'Metallic Green',[54] = 'Metallic Gasoline Blue-Green',[55] = 'Matte Lime Green',[56] = 'Dark Green',[57] = 'Green',[58] = 'Dark Green',[59] = 'Green',[60] = 'Sea Blue',[61] = 'Metallic Midnight Blue',[62] = 'Metallic Dark Blue',[63] = 'Metallic Saxony Blue',[64] = 'Metallic Blue',[65] = 'Metallic Mariner Blue',[66] = 'Metallic Harbor Blue',[67] = 'Metallic Diamond Blue',[68] = 'Metallic Surf Blue',[69] = 'Metallic Nautical Blue',[70] = 'Metallic Bright Blue',[71] = 'Metallic Purple Blue',[72] = 'Metallic Spinnaker Blue',[73] = 'Metallic Ultra Blue',[74] = 'Metallic Light Blue',[75] = 'Dark Blue',[76] = 'Midnight Blue',[77] = 'Blue',[78] = 'Sea Foam Blue',[79] = 'Uil Light Blue',[80] = 'Maui Blue',[81] = 'Light Blue',[82] = 'Matte Dark Blue',[83] = 'Matte Blue',[84] = 'Matte Midnight Blue',[85] = 'Dark Blue',[86] = 'Blue',[87] = 'Light Blue',[88] = 'Metallic Yellow',[89] = 'Metallic Yellow',[90] = 'Metallic Bronze',[91] = 'Metallic Yellow',[92] = 'Metallic Lime',[93] = 'Metallic Champagne',[94] = 'Metallic Pueblo Beige',[95] = 'Metallic Dark Ivory',[96] = 'Metallic Brown',[97] = 'Metallic Golden Brown',[98] = 'Metallic Light Brown',[99] = 'Metallic Straw Beige',[100] = 'Metallic Moss Brown',[101] = 'Metallic Biston Brown',[102] = 'Metallic Beechwood',[103] = 'Metallic Dark Beechwood',[104] = 'Metallic Orange',[105] = 'Metallic Sand',[106] = 'Metallic Sand',[107] = 'Metallic Cream',[108] = 'Brown',[109] = 'Brown',[110] = 'Light Brown',[111] = 'Metallic White',[112] = 'Metallic Ice White',[113] = 'Honey Beige',[114] = 'Brown',[115] = 'Dark Brown',[116] = 'Straw Beige',[117] = 'Steel',[118] = 'Black Steel',[119] = 'Aluminum',[120] = 'Chrome',[121] = 'Off White',[122] = 'Off White',[123] = 'Orange',[124] = 'Light Orange',[125] = 'Metallic Securicor Green',[126] = 'Taxi Yellow',[127] = 'Police Blue',[128] = 'Matte Green',[129] = 'Matte Brown',[130] = 'Orange',[131] = 'Matte White',[132] = 'White',[133] = 'Olive Military Green',[134] = 'Pure White',[135] = 'Hot Pink',[136] = 'Salmon Pink',[137] = 'Metallic Vermillion Pink',[138] = 'Orange',[139] = 'Green',[140] = 'Blue',[141] = 'Metallic Black Blue',[142] = 'Metallic Black Purple',[143] = 'Metallic Black Red',[144] = 'Hunter Green',[145] = 'Metallic Purple',[146] = 'Metallic Dark Blue',[147] = 'MODSHOP Black',[148] = 'Matte Purple',[149] = 'Matte Dark Purple',[150] = 'Metallic Lava Red',[151] = 'Matte Forest Green',[152] = 'Matte Olive Drab',[153] = 'Matte Desert Brown',[154] = 'Matte Desert Tan',[155] = 'Matte Foliage Green',[156] = 'Metal Color',[157] = 'Epsilon Blue',
}