Skip to content

Retro Goldpanning

Retro Gold Panning is an immersive gold panning and highbanker system for FiveM. Players can search river and lake zones for valuable finds, manually wash dirt and rocks from a pan, build and operate persistent highbanker setups, complete buyer orders, progress through prospector levels, and sell their findings through configurable buyers.

The resource is designed to work as a complete gameplay loop rather than a simple collection script. Gold zones can have individual multipliers and finite resource pools, player density can affect find chances, highbankers share the same zone economy as manual panning, and progression can unlock better selling bonuses and equipment.


  • Interactive gold panning with animated pan, dirt, rocks and visible finds
  • Mouse-driven washing mechanic
  • Gold, silver, garnet, copper and pyrite finds
  • Configurable find chances, rolls and maximum finds per wash
  • Polygon-based gold zones created in-game
  • Per-zone chance multipliers
  • Per-find zone depletion pools with timed refill
  • Crowd-based chance reduction for busy zones
  • Persistent highbanker mining system
  • Placeable highbanker, water pump and work light
  • Connectable hose system
  • Fillable and reusable paydirt bucket
  • Highbanker hopper, processing cycle and collection mat
  • Optional fuel system
  • Persistent machine stash support
  • Configurable buyers and selling limits
  • Fixed, random or market-based prices
  • Buyer orders and gear shop
  • Prospector level and XP progression
  • Sale price bonuses by level
  • Admin zone creator and management panel
  • JSON or MySQL persistence
  • Built-in DUI interaction or target support
  • Built-in UI, progress bars and hint system
  • English and Turkish locales included
  • Custom framework, inventory, target and UI hooks

The resource can auto-detect or be manually configured for:

  • ESX
  • QBCore
  • QBox
  • Custom framework
Config.Framework = 'auto'

Available values:

auto
esx
qb
qbx
custom

The resource includes support for:

  • ox_inventory
  • qb-inventory
  • ps-inventory
  • lj-inventory
  • qs-inventory
  • codem-inventory
  • tgiann-inventory
  • core_inventory
  • Framework-native inventory functions
  • Custom inventory integrations
Config.Inventory = 'auto'

Highbankers, pumps, work lights and buyers can use either the built-in interaction system or a target resource.

Config.Interaction = 'dui'

Available modes:

  • dui - built-in floating interaction prompts
  • target - target-resource interaction

When target mode is enabled:

Config.Target = 'auto'

Supported options are:

  • ox_target
  • qb-target
  • Custom target integration

By default, persistent data is saved to JSON files inside the resource.

Config.Storage = 'json'

MySQL storage is also supported:

Config.Storage = 'mysql'

When MySQL storage is enabled, oxmysql is required. The required tables are created automatically.

Persistent systems include:

  • Gold zones
  • Zone depletion statistics
  • Highbankers and pumps
  • Work lights
  • Sale limits
  • Prospector levels
  • Buyer orders
  • OneSync
  • FiveM server artifact compatible with /server:5181 or newer
  • oxmysql - only when Config.Storage = 'mysql'
  • ox_lib - optional notifications, TextUI and progress bar integration
  • ox_target or qb-target - only when target interaction is enabled
  • A supported framework/inventory, or your own custom bridge

There are no mandatory UI or target dependencies when using the built-in systems.

  1. Enter an enabled gold zone.
  2. Use the Gold Pan item near water.
  3. Dip the pan with E.
  4. Hold Left Mouse Button and move the mouse to wash the dirt and rocks.
  5. Pick the remaining finds from the pan.
  6. Sell finds to a configured buyer.
  7. Earn XP and increase your prospector level.
  8. Unlock equipment and build a highbanker setup for automated processing.

All controls, chances, timings, prices, zones and progression values are configurable.